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Wall of Sound
Evocation [Sonic] The wall of sound spell brings forth an immobile, shimmering curtain of violently disturbed air. The wall is made up of a number of 10-foot by 10-foot sections equal to the level of the caster. These sections can be arranged as desired as long as the resulting wall all lies in one plane (i.e., it must be flat) that stands up vertically. One side of the wall, selected by the caster, produces a voluminous roar that completely disrupts all communication, command words, verbal spell components, and any other form of organized sound within 30 feet. In addition, those within 10 feet are deafened for 10-40 minutes if they fail a Fort save. On the other side of the wall, a load roar can be heard, but communication is possible by shouting, and verbal components and command words function normally. Anyone passing through the wall suffers 1d8 points of sonic damage and is permanently deafened unless he rolls a successful Fortitude save. Those who were subject to the first saving throw and who failed it make this second save with a -2 circumstance penalty. Deafened creatures suffer a -4 penalty to initiative, automatically fail Listen skill checks, and have a 20% chance of spell failure when casting spells with verbal components. For creatures that use blindsight as their primary sense, treat a failure of either saving throw as the creature being blinded as well. A silence spell cast by a higher-level caster specifically for this purpose will dispel the wall; the wall otherwise destroys all silence spells that come into contact with it. The arcane spell component is a piece of slate and a fingernail clipping. (Converted to the 3rd Edition by Jeff Longcore from the original spell on page 78 of The Complete Bard's Handbook.)
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